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JColvin

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Posts posted by JColvin

  1. Hi Leslie,

    I think I know what you're going for. Although we don't have the direct USB to PS/2 Pmod, we do have a Pmod similar to that, the PmodUSBUART. It doesn't send strict PS/2 signals, but rather in the UART convention. I personally don't know how well it would handle commands from a keyboard/mouse and it doesn't have the USB type A connector that most keyboards and mice use, but I imagine there are conversion cables that exist out there.

    Although I do agree that the direct USB to PS/2 in the 6 or 12 pin configuration Pmod would be pretty cool to have.

    Let me know if you have any questions.

    Thanks,
    JColvin

  2. Hi Leslie,

    That's an interesting idea! I have been considering a Pmod that took a USB input and turned it into a compatible Pmod header format. 

    The USB to PS/2 would be different though since you would still need the header pins (the 6 or 12 pins) so that way it could plug into a Pmod port, effectively making it have three different header types on one board which you don't see too often.

    Are you wanting to use the older PS/2 communication style rather than trying to work with USB (since USB is significantly trickier to work with)?

    Thanks,
    JColvin

  3. That would be sweet if it was set up for a quad or a quint. It makes sense that frequency profile would be the same on a single drum since you want the heads of drums to be at a consistent tension while playing. 

    For the whole orchestra, it might be interesting to just look into a microphone to pick up the frequencies (much like the sound sensor Tommy's team had for senior design) since I'm guessing the piezo sensor only grabs the physical vibrations, hence the percussion instruments. Its curious that it didn't pick up the vibrations off of the cymbal though... too much vibration should not be an issue and it's not like there are frequencies on the cymbal that cancel each other out, otherwise we wouldn't be able to really hear the cymbal in the first place.

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