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Bombjack Arcade Game on Basys3


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I've just finished porting the Bombjack FPGA implementation from a Spartan 6 board to my Basys3 board.




As it was my first attempt at anything meaningful with Vivado the code base is a bit messy, but if anybody wants a copy just drop me a message. The only changes required were to replace the DCM_CLOCKGEN with a MMCM, and to look into some weird timing problems as old arcade games did not us a fully synchronous design.


However please note - I can give you the hardware design files, but I am unable to redistribute the actual ROM images that are required to implement the game. 

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