hamster Posted October 7, 2014 Share Posted October 7, 2014 I've just finished porting the Bombjack FPGA implementation from a Spartan 6 board to my Basys3 board. As it was my first attempt at anything meaningful with Vivado the code base is a bit messy, but if anybody wants a copy just drop me a message. The only changes required were to replace the DCM_CLOCKGEN with a MMCM, and to look into some weird timing problems as old arcade games did not us a fully synchronous design. However please note - I can give you the hardware design files, but I am unable to redistribute the actual ROM images that are required to implement the game. Link to comment Share on other sites More sharing options...
LariSan Posted October 7, 2014 Share Posted October 7, 2014 Thank you for sharing this project! :-) When we saw it on Twitter we were excited to see it. Please let us know if we can help you develop this project more! -Larissa Link to comment Share on other sites More sharing options...
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